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P

paint(Graphics) - Method in class ActiverseEngine.Actor
Draws the actor on the given graphics context.
pause() - Method in class ActiverseEngine.World
Pauses the world timer
pause() - Method in class ActiverseUtils.Timer
Pauses the timer.
PerlinNoise - Class in ActiverseUtils
PerlinNoise generates smooth gradient-based noise commonly used for procedural textures, terrain, and other effects.
PerlinNoise(long) - Constructor for class ActiverseUtils.PerlinNoise
Constructs a new PerlinNoise generator with a given seed.
Physics - Class in ActiverseUtils
The Physics class provides a comprehensive suite of physics-related calculations, suitable for simulations, games, and educational tools.
Physics() - Constructor for class ActiverseUtils.Physics
 
Physics.WorldGeneration - Class in ActiverseUtils
WorldGeneration provides advanced utilities for procedural world generation.
Physics.WorldGeneration.Tile - Record Class in ActiverseUtils
Tile is a serializable record that stores the type of tile and any custom metadata.
placeStructure(int, int, String[][]) - Method in class ActiverseUtils.Physics.WorldGeneration
Places a rectangular structure into the world, starting at (x, y).
placeStructure(int, int, String[][]) - Method in class ActiverseUtils.WorldGeneration
Places a rectangular structure into the world, starting at (x, y).
play() - Method in class ActiverseEngine.ActiverseSound
Plays the loaded audio file.
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