Index
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P
- paint(Graphics) - Method in class ActiverseEngine.Actor
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Draws the actor on the given graphics context.
- pause() - Method in class ActiverseEngine.World
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Pauses the world timer
- pause() - Method in class ActiverseUtils.Timer
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Pauses the timer.
- PerlinNoise - Class in ActiverseUtils
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PerlinNoise generates smooth gradient-based noise commonly used for procedural textures, terrain, and other effects.
- PerlinNoise(long) - Constructor for class ActiverseUtils.PerlinNoise
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Constructs a new PerlinNoise generator with a given seed.
- Physics - Class in ActiverseUtils
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The
Physics
class provides a comprehensive suite of physics-related calculations, suitable for simulations, games, and educational tools. - Physics() - Constructor for class ActiverseUtils.Physics
- Physics.WorldGeneration - Class in ActiverseUtils
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WorldGeneration provides advanced utilities for procedural world generation.
- Physics.WorldGeneration.Tile - Record Class in ActiverseUtils
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Tile is a serializable record that stores the type of tile and any custom metadata.
- placeStructure(int, int, String[][]) - Method in class ActiverseUtils.Physics.WorldGeneration
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Places a rectangular structure into the world, starting at (x, y).
- placeStructure(int, int, String[][]) - Method in class ActiverseUtils.WorldGeneration
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Places a rectangular structure into the world, starting at (x, y).
- play() - Method in class ActiverseEngine.ActiverseSound
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Plays the loaded audio file.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form