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I

inBounds(int, int) - Method in class ActiverseUtils.Physics.WorldGeneration
Returns true if (x, y) is within world boundaries.
inBounds(int, int) - Method in class ActiverseUtils.WorldGeneration
Returns true if (x, y) is within world boundaries.
intersects(Actor) - Method in class ActiverseEngine.Actor
Checks if this actor intersects with another actor.
intersects(Actor, Actor) - Static method in class ActiverseEngine.CollisionManager
Checks if two actors intersect using pixel-perfect collision detection.
isDynamicLighting() - Method in class ActiverseEngine.GameLoop
Returns whether dynamic lighting is enabled in the game loop.
isFinished() - Method in class ActiverseUtils.Timer
Returns true if the timer has finished (only applies if duration > 0).
isKeyDown(int) - Static method in class ActiverseEngine.KeyboardInfo
Checks if a specific key is currently pressed.
isLeftClick() - Static method in class ActiverseEngine.ActiverseMouseInfo
Checks if the left mouse button is clicked.
isPaused() - Method in class ActiverseUtils.Timer
Returns true if the timer is paused.
isPlaying() - Method in class ActiverseEngine.ActiverseSound
Checks if the audio file is currently playing.
isRepeating() - Method in class ActiverseUtils.Timer
Returns true if the timer is set to repeat.
isRightClick() - Static method in class ActiverseEngine.ActiverseMouseInfo
Checks if the right mouse button is clicked.
isRunning() - Method in class ActiverseUtils.Timer
Returns true if the timer is currently running (not paused or stopped).
isStatic() - Method in class ActiverseEngine.Actor
Returns the state of the actor on whether it is static or not.
Item - Class in ActiverseEngine
Represents an item in the Activerse game engine.
Item(String, String, int) - Constructor for class ActiverseEngine.Item
Constructor for items inside an inventory.
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