Index
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I
- inBounds(int, int) - Method in class ActiverseUtils.Physics.WorldGeneration
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Returns true if (x, y) is within world boundaries.
- inBounds(int, int) - Method in class ActiverseUtils.WorldGeneration
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Returns true if (x, y) is within world boundaries.
- intersects(Actor) - Method in class ActiverseEngine.Actor
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Checks if this actor intersects with another actor.
- intersects(Actor, Actor) - Static method in class ActiverseEngine.CollisionManager
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Checks if two actors intersect using pixel-perfect collision detection.
- isDynamicLighting() - Method in class ActiverseEngine.GameLoop
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Returns whether dynamic lighting is enabled in the game loop.
- isFinished() - Method in class ActiverseUtils.Timer
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Returns true if the timer has finished (only applies if duration > 0).
- isKeyDown(int) - Static method in class ActiverseEngine.KeyboardInfo
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Checks if a specific key is currently pressed.
- isLeftClick() - Static method in class ActiverseEngine.ActiverseMouseInfo
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Checks if the left mouse button is clicked.
- isPaused() - Method in class ActiverseUtils.Timer
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Returns true if the timer is paused.
- isPlaying() - Method in class ActiverseEngine.ActiverseSound
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Checks if the audio file is currently playing.
- isRepeating() - Method in class ActiverseUtils.Timer
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Returns true if the timer is set to repeat.
- isRightClick() - Static method in class ActiverseEngine.ActiverseMouseInfo
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Checks if the right mouse button is clicked.
- isRunning() - Method in class ActiverseUtils.Timer
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Returns true if the timer is currently running (not paused or stopped).
- isStatic() - Method in class ActiverseEngine.Actor
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Returns the state of the actor on whether it is static or not.
- Item - Class in ActiverseEngine
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Represents an item in the Activerse game engine.
- Item(String, String, int) - Constructor for class ActiverseEngine.Item
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Constructor for items inside an inventory.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form