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A

act() - Method in class ActiverseEngine.Actor
Performs the actor's action.
actionPerformed(ActionEvent) - Method in class ActiverseEngine.World
Updates the world and repaints it
Activerse - Class in ActiverseEngine
Provides utility methods to start and stop the Activerse application.
Activerse() - Constructor for class ActiverseEngine.Activerse
 
ActiverseEngine - package ActiverseEngine
 
ActiverseImage - Class in ActiverseEngine
Represents an image loader for loading images from files.
ActiverseImage(String) - Constructor for class ActiverseEngine.ActiverseImage
Constructs a new ActiverseImage object with the image loaded from the specified file.
ActiverseMouseInfo - Class in ActiverseEngine
Provides utility methods to retrieve information about the mouse pointer location and detect mouse clicks.
ActiverseSound - Class in ActiverseEngine
Represents a sound player for playing audio files.
ActiverseSound(String) - Constructor for class ActiverseEngine.ActiverseSound
Constructs a new ActiverseSound object with the specified audio file.
ActiverseUtils - package ActiverseUtils
 
Actor - Class in ActiverseEngine
The base class for all actors in the world.
Actor() - Constructor for class ActiverseEngine.Actor
 
ActorVector - Class in ActiverseUtils
The ActorVector class represents a 2D vector in the Activerse game engine.
ActorVector(double, double) - Constructor for class ActiverseUtils.ActorVector
Constructs a vector from given x and y components.
ActorVector(Actor) - Constructor for class ActiverseUtils.ActorVector
Constructs a vector representing the position of a single actor.
ActorVector(Actor, Actor) - Constructor for class ActiverseUtils.ActorVector
Constructs a vector from one actor to another.
add(ActorVector) - Method in class ActiverseUtils.ActorVector
Adds another vector to this one.
addItem(Item) - Method in class ActiverseEngine.Actor
Adds an item to the actor's inventory.
addObject(Actor, int, int) - Method in class ActiverseEngine.World
Adds an actor to the world at the specified location
addSound(ActiverseSound) - Method in class ActiverseEngine.World
Adds a sound to the world
angleBetween(ActorVector) - Method in class ActiverseUtils.ActorVector
Calculates the angle in degrees between this vector and another.
appendToFile(String, String) - Static method in class ActiverseUtils.FileUtils
Appends a string content to the end of a file.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form