Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- act() - Method in class ActiverseEngine.Actor
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Performs the actor's action.
- actionPerformed(ActionEvent) - Method in class ActiverseEngine.World
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Updates the world and repaints it
- Activerse - Class in ActiverseEngine
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Provides utility methods to start and stop the Activerse application.
- Activerse() - Constructor for class ActiverseEngine.Activerse
- ActiverseEngine - package ActiverseEngine
- ActiverseImage - Class in ActiverseEngine
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Represents an image loader for loading images from files.
- ActiverseImage(String) - Constructor for class ActiverseEngine.ActiverseImage
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Constructs a new ActiverseImage object with the image loaded from the specified file.
- ActiverseMouseInfo - Class in ActiverseEngine
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Provides utility methods to retrieve information about the mouse pointer location and detect mouse clicks.
- ActiverseSound - Class in ActiverseEngine
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Represents a sound player for playing audio files.
- ActiverseSound(String) - Constructor for class ActiverseEngine.ActiverseSound
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Constructs a new ActiverseSound object with the specified audio file.
- ActiverseUtils - package ActiverseUtils
- Actor - Class in ActiverseEngine
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The base class for all actors in the world.
- Actor() - Constructor for class ActiverseEngine.Actor
- ActorVector - Class in ActiverseUtils
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The ActorVector class represents a 2D vector in the Activerse game engine.
- ActorVector(double, double) - Constructor for class ActiverseUtils.ActorVector
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Constructs a vector from given x and y components.
- ActorVector(Actor) - Constructor for class ActiverseUtils.ActorVector
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Constructs a vector representing the position of a single actor.
- ActorVector(Actor, Actor) - Constructor for class ActiverseUtils.ActorVector
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Constructs a vector from one actor to another.
- add(ActorVector) - Method in class ActiverseUtils.ActorVector
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Adds another vector to this one.
- addItem(Item) - Method in class ActiverseEngine.Actor
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Adds an item to the actor's inventory.
- addObject(Actor, int, int) - Method in class ActiverseEngine.World
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Adds an actor to the world at the specified location
- addSound(ActiverseSound) - Method in class ActiverseEngine.World
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Adds a sound to the world
- angleBetween(ActorVector) - Method in class ActiverseUtils.ActorVector
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Calculates the angle in degrees between this vector and another.
- appendToFile(String, String) - Static method in class ActiverseUtils.FileUtils
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Appends a string content to the end of a file.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form