Index
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G
- GameLoop - Class in ActiverseEngine
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Represents a highly parallelized game loop maximizing CPU usage while maintaining stability.
- GameLoop(World) - Constructor for class ActiverseEngine.GameLoop
- generateBiomes(int, String[]) - Method in class ActiverseUtils.Physics.WorldGeneration
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Assigns biomes to each tile based on horizontal position and biome width.
- generateBiomes(int, String[]) - Method in class ActiverseUtils.WorldGeneration
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Assigns biomes to each tile based on horizontal position and biome width.
- generateCaves(double, int) - Method in class ActiverseUtils.Physics.WorldGeneration
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Generates cave-like structures using a randomized cellular automata.
- generateCaves(double, int) - Method in class ActiverseUtils.WorldGeneration
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Generates cave-like structures using a randomized cellular automata.
- generatePerlinSurface(int, double, double) - Method in class ActiverseUtils.Physics.WorldGeneration
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Generates a 1D heightmap using Perlin noise with default octaves and persistence.
- generatePerlinSurface(int, double, double) - Method in class ActiverseUtils.WorldGeneration
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Generates a 1D heightmap using Perlin noise with default octaves and persistence.
- generatePerlinSurface(int, double, double, int, double) - Method in class ActiverseUtils.Physics.WorldGeneration
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Generates a customizable Perlin-based heightmap with multiple octaves.
- generatePerlinSurface(int, double, double, int, double) - Method in class ActiverseUtils.WorldGeneration
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Generates a customizable Perlin-based heightmap with multiple octaves.
- getActors() - Method in class ActiverseEngine.World
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Returns the list of actors in the world
- getElapsedTime() - Method in class ActiverseUtils.Timer
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Returns how much time has elapsed in milliseconds.
- getFilename() - Method in class ActiverseEngine.ActiverseSound
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Gets the filename of the audio file.
- getFPS() - Static method in class ActiverseEngine.World
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Returns targeting FPS
- getHeight() - Method in class ActiverseEngine.Actor
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Gets the height of the actor.
- getImage() - Method in class ActiverseEngine.ActiverseImage
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Gets the loaded image.
- getImage() - Method in class ActiverseEngine.Actor
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Gets the image of the actor.
- getInventory() - Method in class ActiverseEngine.Actor
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Gets the inventory of the actor.
- getInventorySize() - Method in class ActiverseEngine.Actor
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Gets the maximum size of the actor's inventory.
- getMemoryUsagePerSecond() - Method in class ActiverseEngine.MemoryTracker
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Returns the memory usage per second in a formatted string.
- getMouseLocation() - Static method in class ActiverseEngine.ActiverseMouseInfo
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Retrieves the current location of the mouse pointer on the screen.
- getName() - Method in class ActiverseEngine.Item
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Returns the name of the item
- getOneIntersectingObject() - Method in class ActiverseEngine.Actor
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Finds the intesrsectiuon of the actor with another actor then returns it
- getPath() - Method in class ActiverseEngine.ActiverseImage
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Gets the path to the image file.
- getPreferredSize() - Method in class ActiverseEngine.World
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Returns the list of loaded images in the world
- getRandom() - Method in class ActiverseUtils.Physics.WorldGeneration
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Returns the internal random instance (for procedural hooks).
- getRandom() - Method in class ActiverseUtils.WorldGeneration
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Returns the internal random instance (for procedural hooks).
- getRemainingTime() - Method in class ActiverseUtils.Timer
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Returns the remaining time in milliseconds, or 0 if expired.
- getTargetFps() - Method in class ActiverseEngine.GameLoop
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Returns the target frames per second (FPS) for the game loop.
- getTargetFPS() - Method in class ActiverseEngine.MemoryTracker
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Returns FPS target
- getTicksDone() - Static method in class ActiverseEngine.World
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Gets ticks done in the engine
- getTile(int, int) - Method in class ActiverseUtils.Physics.WorldGeneration
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Returns the Tile object at the specified (x, y), or null if out of bounds.
- getTile(int, int) - Method in class ActiverseUtils.WorldGeneration
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Returns the Tile object at the specified (x, y), or null if out of bounds.
- getTileMap() - Method in class ActiverseUtils.Physics.WorldGeneration
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Returns the internal tile map.
- getTileMap() - Method in class ActiverseUtils.WorldGeneration
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Returns the internal tile map.
- getType() - Method in class ActiverseEngine.Item
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For implementation
- getValue() - Method in class ActiverseEngine.Item
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Returns the value as signed and serialized of type item
- getVelocityX() - Method in class ActiverseEngine.Actor
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Gets the horizontal velocity of the actor.
- getVelocityY() - Method in class ActiverseEngine.Actor
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Gets the vertical velocity of the actor.
- getVolume() - Method in class ActiverseEngine.ActiverseSound
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Gets the current volume of the audio file.
- getWidth() - Method in class ActiverseEngine.Actor
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Returns the width of the Actor
- getWorld() - Method in class ActiverseEngine.Actor
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Gets the world that the actor belongs to.
- getX() - Method in class ActiverseEngine.Actor
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Gets the x-coordinate of the actor's location.
- getX() - Method in class ActiverseUtils.ActorVector
- getY() - Method in class ActiverseEngine.Actor
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Gets the y-coordinate of the actor's location.
- getY() - Method in class ActiverseUtils.ActorVector
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form