Class WorldManager.WorldData

java.lang.Object
ActiverseUtils.WorldManager.WorldData
Enclosing class:
WorldManager

public static class WorldManager.WorldData extends Object
Version:
1.4.1
Author:
Knivier
  • Field Details

    • seed

      public long seed
    • tileSize

      public int tileSize
    • worldWidth

      public int worldWidth
    • worldHeight

      public int worldHeight
    • totalGameTicks

      public long totalGameTicks
    • infinite

      public boolean infinite
      When true, terrain is generated in chunks around the player (see chunkTiles).
    • chunkTiles

      public int chunkTiles
      Edge length of one chunk in tile units (e.g. 32 = 32×32 tiles per chunk).
  • Constructor Details

    • WorldData

      public WorldData()