Class WorldManager.WorldData
java.lang.Object
ActiverseUtils.WorldManager.WorldData
- Enclosing class:
WorldManager
- Version:
- 1.4.2
- Author:
- Knivier
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Field Summary
FieldsModifier and TypeFieldDescriptionintEdge length of one chunk in tile units (e.g.longAdditive offset on top of raw day/night ticks (console time set commands).longEffective day/night ticks while frozen.booleanWhen true, terrain is generated in chunks around the player (see chunkTiles).longintbooleanTrue when the day/night clock is frozen.longintint -
Constructor Summary
Constructors -
Method Summary
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Field Details
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seed
public long seed -
tileSize
public int tileSize -
worldWidth
public int worldWidth -
worldHeight
public int worldHeight -
totalGameTicks
public long totalGameTicks -
infinite
public boolean infiniteWhen true, terrain is generated in chunks around the player (see chunkTiles). -
chunkTiles
public int chunkTilesEdge length of one chunk in tile units (e.g. 32 = 32×32 tiles per chunk). -
dayNightDisplayOffset
public long dayNightDisplayOffsetAdditive offset on top of raw day/night ticks (console time set commands). -
timeFrozen
public boolean timeFrozenTrue when the day/night clock is frozen. -
frozenDayNightTicks
public long frozenDayNightTicksEffective day/night ticks while frozen.
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Constructor Details
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WorldData
public WorldData()
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