Activerse

by Knivier

Create what you want, how you want, with all the modification you want.

Licensing

Activerse © 2024 by Knivier / Agniva is licensed under CC BY-NC-SA 4.0.


When sharing your code, you must abide under the same (CC BY-NC-SA 4.0) license.

What is Activerse?

Activerse is a powerful and versatile game engine designed to empower developers and creators to bring their imaginative worlds to life. It streamlines the 2D game development process, offering seamless integration of physics, graphics, and sound.


Whether you're a seasoned developer or a novice, Activerse provides the tools and flexibility to create complex, interactive experiences. Its modular architecture allows for easy customization and scalability, making it suitable for a wide range of game genres.


Activerse is a tool made by developers, for the developer.

Latest Version: v1.3.2

Breakout Game & Half Year Update

All comments are updated (Javadocs pending)
Volume controls implemented with setVolume() [0-1 float values] and getVolume()
GameLoop error for run() 7A.IO reported and fixed
Updated World ticks now shown in debug menu
Improved log dumps with system tick monitoring
Default FPS implementation is 60fps
World can now be paused and resumed
New breakout game implementation!
The breakout game was taken from Activerse Examplers
Backwards compatible with up to v1.0.7

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